No, that isn’t a typo, up there in the title. It really is the most sexist game I’ve ever played, not the sexiest.
The premise, in a nutshell: you are a teenage boy who gets thrown from a cruise liner (or it sinks, it’s not stated either which way). You wake up on a deserted island — but wait! It’s not totally deserted, because who washes up on the beach next door but a teenage girl from the same ship! She’s looking for her glasses, which you promptly step on. Whoops. So, taking her by the hand, you lead her to the conveniently located cave nearby.
She weaves. She feeds the fire. She braids rope. And, of course, she cooks. Here’s how it plays out: you talk to her. She says something like “Hi! How was your day?” or, “Did you hear my stomach growling? ^_^” (the emotion is basically how they drew that bit of artwork.) Then you tell her that it’s time to eat, you hand over all your food, and she says… “I’ll do my best! ^_^” Then while your character sprawls out in front of the fire, she goes over to the corner and cooks your meal.
The girl is useless. She serves an in-game purpose, I understand that, but they could have made her just tiny bit less like an ideal 1930s housewife.
You can take her for a walk outside if you want. There’s no leash, so you’ll have to hold her hand the entire time. Why? Apparently because she doesn’t have her glasses and is therefore completely blind. When you get to a knee-high ledge, your character has to pick her up, swing her around, and set her down. Then he jumps up beside her, takes her hand, and pulls her to her feet. She can’t climb any high ledges, like the boy can, and she can’t wade through swamp (maybe it’ll ruin her dress? Who knows!).
In short, she’s useless. And because of the game designer’s half hearted attempts at a plot, it’s hard to ignore her simpering brainlessness.
Dear game developers (and while I’m at it, Hollywood execs): we need more female heroes. Real heroes. Not a damsel in distress, not a love interest, not pure sex appeal. Heroes.
Thank you, that is all.
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