Archive for the 'Games' Category

Legend of Zelda: Spirit Tracks

Trains? THEY SUCK ASS! It’s the most literal definition of “on rails” as possible, and it is mega un-fun. Phantom Hourglass was way better — and, of course, the Game Boy’s Link’s Awakening was the pinnacle of handheld Zelda games. It so deserves a remake.

Review: Shin Megami Tensei: Devil Survivor

Shin Megami Tensei: Devil Survivor — for Nintendo DS

This game is, in some ways, very reminiscent of The World Ends With You. They’re both set in Tokyo, they both involve a 7-day countdown, they both have time limits for each mission, and they both have to do with the afterlife/underworld.

Devil Survivor, however, plays completely differently. It’s a tactical RPG with many layers of depth. You control a party of up to four humans. Each human is accompanied by two demons. There are no “action points” like some tactical games. Instead, you can take every action once per turn, in any order.

For example, you can cast a defense-boosting spell with one demon, and offence boosting spell with the other, then move towards an enemy, then attack the enemy, then cast a healing spell with the human.

Yes, all on one turn.

Demons are are like Pokemon, only cooler. But these creatures don’t come in poke balls — they’re bought and sold in a market. Any demons you defeat in battle are sent to the market. You then can buy them — bid on them, actually. Computer players bid against you, and can win if you’re stingy with your cash.

But not all demons can be bought — the really awesome ones have to be created. You can fuse demons together to form new type. This requires some strategy in order to get the best carry-over of stats and spells from you old demons to the new one.

Speaking of spells, it’s rather interesting how you learn new ones. Your demons learn them automatically, but your human party members have to fight for them. At the beginning of every battle, you can set the “skill cracks,” where you assign a party member to a particular demon’s skill. If you defeat that demon with that party member, you “steal” the selected spell. You can only assign three spells at once, per character, so your extra spells go in your skill folder. You can reassign them to your hearts content outside of battle.

Battles are interesting. You first choose what each of your fighters (your two demons and the human) are going to do. Then every body springs into motion and blasts the hell out of each other with crazy-awesome (and very pretty) spells. There’s six elemental types, to which every demon can be weak or strong against (or absorb, block, or reflect). Likewise, every spell is aligned to one of those elements.

After everbody finishes their move, each combatant gets a chance at an extra turn. These are awarded for doing certain things, such as scoring a critical hit, absorbing or reflecting a spell, or just being lucky. After the extra turn (if there is any) combat ends.

tl;dr: This game is awesome. If you like RPGs and/or tactical games, I suggest you rent/buy/pirate the game right now.

Chinatown Wars

Chinatown-wars logo

So, any guesses as to what game I’ve been playing? Anyone?

My mini review:

Not as mind-blowing as expected. Expected it to cure cancer; was disappointed. Graphics are good, considering the limitations of the DS. The cell-shading is a good thing — without the black lines around everything, it’d be much harder to pick out stuff. The controls are good, except for the constant switching between the buttons and the stylus. However, at least the bits that need the stylus are nicely laid out and easy to navigate. Hot wiring cars — there’s a few different ways of doing this — hasn’t gotten old yet. Driving takes a while to get used to; the main reason being that the DS’s screen is so small and the cars go so fast. You take your eyes of the screen for just a split second and you will crash. At least the cars can take a lot of punishment before exploding.

The biggest problem with the game is the freezing. Yes, that wasn’t a typo. It freezes. A DS game that freezes!? Damnit Rockstar, what the hell is wrong with you? You have billions of dollars, put ‘em to good use!

Oh, and there was one time when I hijacked a van and even though I was in the vehicle the AI kept driving, and it wouldn’t let me out. That’s certainly a glitch.

But overall, it’s a fun game. Took me a while to warm up to it, but it’s definitely one of the better games on the system.

Aagh we’re doomed

Well, I never got around to posting anything yesterday. I offer you my most insincere apologies, and a gift: a brand new homebrew page. Furthermore, I put some stuff up in my movies page a while ago but never actually mentioned it. So I’m mentioning it now. Have fun. ^_^

I’ve been playing a lot of Fire Emblem: Shadow Dragon recently. It’s… well, it’s awesome. The game is a hybrid turn-based strategy/RPG, and unlike Final Fantasy Tactics it doesn’t suck. Oh, and the battle animations are flipp’n beautiful. Seriously, they’re practically 3D. I was going to post a screenshot, but I can’t find any that look good — it’s something that must be seen in motion. The dialogue doesn’t completely suck, either. The story is pretty much your standard, boring JRPG, but the actual dialogue is OK. Better then some games, at least.

Further more, it’s the only game that’s ever made me feel bad for killing the enemy. Seriously. There are some enemy units that have a unique name and portrait picture, and when they die really sad music starts playing and they say something poignant. Kind of disturbing. Can you imagine if this happened in, say, Halo? Or Diablo?

The TV show Castle premieres today at 10:00 PM. I’m planning on watching it, mainly due to the presence of Nathan Fillion. He played Malcolm Reynolds in the uber-awesome TV show Firefly, and I thought he was a really good actor.