Two tutorials I just finished up and learned a shit-ton from.
First one is on making a GUI with Glade, then tying it in to a Python app.
http://www.overclock.net/application-programming/342279-tutorial-using-python-glade-create-simple.html
Second one is on object oriented programming with Python, something I’d never understood until now.
http://www.devshed.com/c/a/Python/Object-Orientation-in-Python/
(note: both tutorials are kinda unclear at some points, so you actually have to use your BRAIN. I hope you don’t mind.)
Just bought almost eighty dollars worth of fireworks. I… have no self control.
WordPress is being weird. I upgraded it and now the javascript throughout most of the admin area is not working. Makes navigating a tad bit difficult. I re-uploaded everything, cleared my cache, etc. — but still no luck. I installing it locally on my computer, and it works fine, so it’s not a problem with wordpress itself. So yeah. No idea.
Well, about that list of survivalist-related stuff I was going to do… as of yet, my biggest accomplishment is replacing my shoelaces with class 3 paracord that can hold of to 550 pounds. I also have begun carrying a knife and LED headlamp in my backpack. I’ve been meaning to pick up some razor blades so I can try out the credit-card knife, but I haven’t yet. I tried making a padlock jimmying shim out of a popcan, an endeavor that failed miserably.
I applied for a job at Wal-Mart. My application was accepted, but who knows whether they’ll ever get back to me. I expect that in this economy there’s a lot of people looking for work.
I’ve started work on a game — an isometric action RPG with zombies and guns. It’s written in Python/PyGame. Oh, speaking of games, I still haven’t uploaded my breakout game yet. I did finish it (mostly) but I’ve just been so lazy… well, the shirt I’m wearing says it all: Genius By Birth, Slacker By Choice.
Into Mudkip!
Wait, no…
Here’s the deal: I was working on a game. It was written in C, utilizing the PAlib library — it was going to be homebrew for the Nintendo DS. That was then. A few weeks ago, I said something along the lines of: “WHAT THE FUCK ARE POINTERS? WHAT THE FUCK IS GOING ON? WHY THE FUCK IS FAT LOADING SO FUCKING HARD? WHO THE FUCK DESIGNED THIS SHIT? WHY DOES MY PSEUDO-CODE LOOK LIKE PYTHON?”
It was that last bit that pushed me over the edge and got me back into Python. I’d been writing pseudo-code to work through difficult parts of my game, and then there was one day when I looked at what I had on paper compared to the C on my screen, and I realized… this ain’t pseudo-code, this is Python! So I brushed up on my Python skills (what there was of them) and jumped into Pygame.
I’ll have an alpha version posted within a few weeks. Hopefully.
Oh, and regarding the art direction — since I’m such a crappy artist, I decided that the entire game will be drawn in vector art. Think Geometry Wars and you’ll know what I’m going for.
Oh, and one more thing… I wrote a very short screenplay that I hope to film sometime soon. Link here (PDF, 63 KB).
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